AMD Ends FSR4 Branding as FSR Redstone Introduces Machine Learning Graphics Features
AMD has officially ended the FSR4 branding, folding it into a broader graphics platform called FSR Redstone. Rather than existing as a standalone technology, what was previously known as FSR4 is now labeled FSR Upscaling (ML) — clearly identifying it as AMD’s machine learning–based upscaler.
With Redstone, AMD is consolidating its FidelityFX Super Resolution technologies while introducing new ML-powered graphics features, including frame generation, ray regeneration, and radiance caching.
🔄 What Changed With FSR Redstone?
Under the new structure:
- FSR4 no longer exists as a brand
- ML-based features are grouped under FSR Redstone
- Older, non-ML technologies remain available but are renamed for clarity
This move aligns AMD’s branding more closely with how modern GPU features are evolving — particularly in response to AI-driven rendering techniques.
🧠 FSR Upscaling: ML vs Analytical Versions
FSR Upscaling (Machine Learning)
- Previously known as FSR4
- Uses neural networks for improved image reconstruction
- Exclusive to RDNA4 GPUs
- Same technology, new name — no functional change
FSR Upscaling (Analytical)
Includes:
- FSR1
- FSR2
- FSR3
- FSR3.1
These versions:
- Do not use machine learning
- Continue to support RDNA1, RDNA2, RDNA3, and RDNA3.5
- Remain unchanged in image quality and performance
The renaming is purely to distinguish ML-based vs non-ML upscaling.
🎞️ Frame Generation Under FSR Redstone
AMD has now split frame generation into two distinct paths:
FSR Frame Generation (Analytical)
- Works on supported RDNA GPUs
- Same behavior as before
- Broad game compatibility
FSR Frame Generation (ML – Redstone)
- Uses machine learning
- Exclusive to RDNA4
- Requires games with FSR 3.1.4 or newer
- Enabled via driver-level override, not AFMF
Because of these requirements, game support is currently limited. AMD expects over 30 games to support ML-based frame generation by the end of the year.
🔦 Ray Regeneration & Radiance Caching Status
FSR Ray Regeneration
- ML-based denoiser for ray/path tracing
- Reconstructs clean images using fewer rays
- Currently available only in:
- Call of Duty: Black Ops 7
- Multiplayer & Zombies modes
- Produces sharper reflections than analytical denoisers
- Still behind Nvidia’s ray reconstruction in complex scenes
FSR Radiance Caching
- Neural network–based real-time radiance cache
- Aims to reduce ray tracing cost significantly
- Not available in any released games yet
- Accessible only via the FSR Redstone SDK
- First supported titles expected in 2026
🎮 Game Support & Driver Overrides
| Feature | Game Requirement | Availability |
|---|---|---|
| FSR Upscaling ML | FSR 3.1+ | Wide (via driver override) |
| FSR Frame Generation ML | FSR 3.1.4+ | Limited |
| Ray Regeneration | Game-specific | Very limited |
| Radiance Caching | SDK only | Not released |
Upscaling remains more widely adopted because it boosts performance without adding latency, unlike frame generation.
🖼️ Image Quality: ML vs Analytical Frame Generation
Testing shows:
- Similar results in slow-motion scenes
- Noticeably better stability in fast-moving scenes with ML
- Reduced:
- Ghosting
- Trailing
- Edge instability
In stress tests jumping from 30 FPS to 60 FPS, ML frame generation delivers cleaner results with fewer artifacts.
⚙️ Performance Comparison
Performance impact is minimal:
| Mode | Output FPS |
|---|---|
| Native 4K Ultra | ~62 FPS |
| Analytical FG | ~107 FPS |
| ML FG (Redstone) | ~110 FPS |
Image quality improves without meaningful performance loss, making ML frame generation a clear refinement rather than a raw speed boost.
❌ Hardware Exclusivity Drawback
One of the biggest concerns is strict RDNA4 exclusivity:
- No support for RDNA1, RDNA2, RDNA3, or RDNA3.5
- Includes desktop GPUs and APUs
- Earlier leaks suggested broader compatibility, but AMD has made no commitments
This decision reflects RDNA4’s stronger machine learning acceleration but limits adoption.
🧾 Final Thoughts
FSR Redstone marks AMD’s serious push toward machine learning–driven graphics.
Key takeaways:
- Cleaner branding
- Improved image stability
- Competitive ML features
- Limited by hardware and game support
While Redstone brings AMD closer to feature parity with competing solutions, its long-term impact will depend on broader adoption across games and GPUs.

